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AI Insights · Timothy · April 2022

Top 5 Season Pass Games in Central America: Q1 2022 Performance

An overview of the performance metrics for the top 5 season pass games in Central America during the first quarter of 2022, based on data from Sensor Tower.

Top 5 Season Pass Games in Central America: Q1 2022 Performance

During the first quarter of 2022, the top 5 season pass games on a unified platform in Central America demonstrated varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends of these popular games.

Free Fire from Garena International maintained strong weekly revenue throughout the quarter, peaking at approximately $1.05M in the last week of December and showing a steady trend around $950K in March. Weekly downloads showed a significant spike to 665K in mid-January before stabilizing around 330K–425K in March. Active users saw a decline from 23.8M at the start of the quarter to 18.2M by the end of March.

Clash Royale by Supercell experienced fluctuating weekly revenue, peaking at $259K in early February and settling at around $170K by the end of March. Downloads were robust, with a high of 535K in mid-January, though they tapered off to 257K by late March. Active users remained relatively stable, hovering around 11M throughout the quarter.

Call of Duty®: Mobile from Activision Publishing saw its weekly revenue peak at $244K in mid-January, followed by a drop to approximately $125K in mid-March, before climbing back to $239K at the end of March. Weekly downloads remained consistent, averaging around 135K, with a slight dip to 110K in mid-March. Active users fluctuated between 1.02M and 1.27M during the quarter.

Clash of Clans, another hit from Supercell, showed stable weekly revenue, peaking at $165K at the end of January and maintaining around $120K by the end of March. Downloads were steady, averaging 55K–65K per week. The game’s active users remained relatively constant, averaging around 1.83M throughout the quarter.

Lastly, Candy Crush Saga from King exhibited consistent weekly revenue in the range of $103K–$121K. Weekly downloads were highest in early January at 226K, gradually declining to 150K by mid-March before a rise to 203K at the end of March. Active users remained strong, averaging around 2.45M during the quarter.

For more detailed insights and analysis, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022